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How I Built a Chat App Without WebSockets
Link for non-member: https://tinyurl.com/yp87wur6
Have you ever wondered if it’s possible to create a chat application without using WebSockets? WebSockets are great, but let’s be honest — they can be a pain to implement and maintain properly. Managing connections, handling reconnections, and scaling WebSocket servers can introduce unexpected complexity.
Let me introduce you to SSE (Server-Sent Events) — a simpler alternative that enables real-time updates from the server to the client without the complexity of WebSockets. If you’re under pressure to deliver a chat feature within a tight deadline, SSE might be the perfect solution.
What Is SSE?
SSE, or Server-Sent Events, is a mechanism where a client receives a continuous stream of updates from a server until either side disconnects. The concept of SSE was introduced in 2004 and was first implemented by Opera in 2006. Unlike WebSockets, which provide full-duplex communication (both client and server can send messages), SSE is unidirectional — meaning only the server can push updates to the client.
Why Use SSE for a Chat App?
You might be wondering, if SSE is one-way, how can it work for chat? The trick is simple: we use traditional HTTP requests for sending messages and…